Forester for Cinema 4D Feature List
Forester is equipped with many production-level features that put it way ahead of the competition. This page lists these features, categorized by component. For a hands-on application of all of these features, please visit our video documentation page where every parameter inside Forester for Cinema 4D is carefully explained.
Forester Trees Feature List
Optimized Display
Forester trees can be displayed as full geometry or as openGL lines in the C4D viewport. Watch Video
Tree Growth
Tree growth supports trunk/branch overlap as well as trunk/branch ratio. Watch Video
Tree Flatten
Trees can be flattened to motion graphics work or to be used as tree texture generator. Watch Video
Noise Selection
Users can opt for up to 16 noise types for trunk and branch deformation. Watch Video
Render Subdivision
Trunks and branches can have render subdivision multipliers for higher render resolution. Watch Video
Trunk Displacement
Trunks can be displaced in the viewport as well as in the render with built-in displacement. Watch Video
Trunk Modifiers
Trunks have built-in modifiers like Bend and Turbulence for streamlined workflow. Watch Video
Root Flares
Trunks can have root flares with customizable count, strength and rise along the trunk. Watch Video
Trunk CrossSection
Trunks can have spline input for cross sections and can fade the spline shape with height. Watch Video
Trunk Path Spline
Trunks support spline input for the trunk path with realtime update. Watch Video
Trunk Protrusions
Tree can have protrusions sprouting out of their trunks with customizable placement. Watch Video
Trunk Attachments
Trunks support attachments at their base or at the top for augmented detail. Watch Video
Tree Roots
Forester trees support animated root attachments. These roots become part of the tree. Watch Video
Hyper Realistic Wind
Forester wind is unique in the industry and provides hyper-realistic results in no time. Watch Video
Looping Wind
Forester supports looping wind that loops over a specified number of frames. Watch Video
Branch Spread Simulation
Branch spreading can be automatically simulated with springing and damping. Watch Video
Global Controls
Many branch parameters can be controlled globally thus reducing editing time. Watch Video
Sophisticated Controls
Branches have multitudes of controls for tailor-made shaping and customization. Watch Video
Leaf Primitive
Leaves are generated as polygons with up to 3 materials. Billboard cards are also supported. Watch Video
Fruit Attachment
Forester trees support geometry fruit attachment with density controls. Watch Video
Snow
Snow can be generated over branches with controls over branch level and density. Watch Video
UV Controls
All Forester tree elements have UV controls for precise texture orientation and tiling.
Extensive Tree Library
Forester ships with a pre-installed library of 72 unique and beautiful trees. Check Library
Material Selections
Materials can be assigned with custom selection tags to affect different parts of the tree.
MultiFlora Feature List
Optimized Display
Plants can be displayed as openGL lines for fast interaction when wind is active. Watch Video
Global Plant Growth
Growth is controlled by a global parameter, and with local control for each plant part. Watch Video
Fibonacci Distribution
Element are generated in a Fibonacci distribution pattern which mimics real life distribution . Watch Video
Grass Generation
MultiFlora supports grass, stems, blades and leaves with an immense level of control. Watch Video
Ratio Adaptation
Almost all elements in MultiFlora support ratio evaluation for natural sequencing. Watch Video
Element Modifiers
Most elements in MultiFlora have built-in modifiers for fast access control. Watch Video
Realistic Turbulence
Elements can be turbulized, or deformed by noise with control over scale and phase. Watch Video
Profile Curves
MultiFlora supports profile curves for many elements shape for precise control. Watch Video
Render Multipliers
Elements like grass blades and stems support render count multipliers. Watch Video
Local Growth
In addition to global growth, elements can get grown locally for added control. Watch Video
Tropism
Stems and grass elements react to tropism to orient the plant in a custm direction. Watch Video
Natural Bending
The MultiFlora bend modifier supports bend start and end controls for natural shaping. Watch Video
Natural Folding
The Fold modifier wraps elements naturally across their length with start and end controls. Watch Video
Filaments
Filaments are generated on stigmas with controls for size, length and profile. Watch Video
Flower Creation
Forester trees can be displayed as full geometry or as openGL lines in the C4D viewport. Watch Video
Plant Branching
MultiFlora plants can branch out in 2 levels, providing realistic complexity to the plant. Watch Video
Hyper Realistic Wind
MultiFlora plants react to wind in a natural flowing manner with intuitive contols. Watch Video
Wind Caching
Wind caching plots the wind speed and enables plants to render with motion blur. Watch Video
Per-Element Wind
Wind can be controlled at the individual element level for a customized wind simulation. Watch Video
Wind Modulation
Wind Modulation allows for varying wind intensities across the MultiFlora plant areas. Watch Video
Extensive Plant Library
MultiFlora ships with with a library of 50 realistic plants. Materials are not included. Check Library
Automatic Material Tags
Forester trees can be displayed as full geometry or as openGL lines in the C4D viewport. Watch Video
Material Selections
Materials can be assigned with custom selection tags to affect different parts of the plant. Watch Video
Distribution On Geometry
Plants can be emitted from custom geometry as unique polygonal objects. Watch Video
MultiCloner Feature List
Point Display
Clones can be displayed as points in the Cinema 4D viewport for fast scene redraw. Watch Video
Render Instances
Populate vast polygonal areas with ease using Cinema 4D instancing technology. Watch Video
Renderer Support
Forester supports natively all major Cinema 4D third party renderers including Redshift, Octane, Arnold and more
Distribution Paterns
Clone distribution can be divided according to a controllable noise pattern. Watch Video
Level Of Detail
Clones can be distributed sequentially to a center thus creating a Level of Detail distribution . Watch Video
Linear Distribution
Clones can be distributed in a tilable and rotatable linear pattern like grass in a soccer field. Watch Video
Radial Distribution
Clones can be distributed in circular rings with controls for ring radius and unique ring count. Watch Video
Random Distribution
The default clone distribution pattern is random, with controls for randomness scale. Watch Video
Distribution Turbulence
Any distribution type can be turbulized to add randomness and realism. Watch Video
Distribution Bias
MultiCloner can be prioritize clones according to bias and target controls. Watch Video
Render Count
Clone count can be kept to a minimum in the viewport and multiplied at render time. Watch Video
Even Spacing
Clones can be evenly spaced to remove overlap. This is useful in the case of trees. Watch Video
Transform Offset
Clones can be transformed locally within MultiCloner, removing the need to adjust the masters. Watch Video
Verticalize
Clones can be oriented upright regardless of the distribution geometry normals. Watch Video
Randomization
Clones can be randomized in position, rotation and scale, to easily create randomness. Watch Video
Distribution On Curve
Clones can be distributed on curves with spacing and normalization controls. Watch Video
Growth
Clones can be grown by scaling with controls for overlap and smoothness. Watch Video
Filter By Camera
Clones can be filtered by camera frustum, distance and backface culling. Watch Video
Filter By Vertex Map
MultiCloner can filter clones according to user created vertex maps with realtime feedback. Watch Video
Filter By Polygons
MultiCloner can filter out clones according to user specified polygon selections. Watch Video
Filter By Noise
Clones can be filtered according to a procedural noise pattern with scale and phase controls. Watch Video
Filter By Center
MultiCloner can be filter out clones according to distance from an arbitrary center. Watch Video
Filter By Slope
Clones can be filtered out by the slope angle of the surface over which they are generated. Watch Video
Filter By Height
Clones can be filtered by the height of the polygons over which they are generated. Watch Video
Forester Rocks Feature List
Optimized Display
Rocks can have different viewport and render resolutionsWatch Video
Render Subdivisions
Rocks can have high render subdivision count for render time detailed output.
Rock Scaling
Rocks can be scaled in X Y Z with noise patterns adapting without stretching.
Rock Inclination
Rocks can be inclined from the top down to allow for natural rock formations.
Rock Profile By Curve
Rocks can be scaled according to profile curves for arbitrary cross sections.
3 Deformation Levels
Rocks can have up to 3 different deformation levels to shape the rock
Rock Tapering
Rocks can be tapered to allow for flat bases letting the rock rest on the ground.
Rock Randomization
Fast access randomize button insures convenient workflow with minimal effort.