ICE Tutorial: Animating with Bezier!
A nice ICE tutorial about non-simulated particles using the built in Bezier interpolation in Softimage 2011. Bradely Gabe presents us with a good tutorial on an alternative way to animate particles. This is particularly interesting for it provides added control since that particles are not simulated.
HDR Tutorial: Setting up Image Based Lighting
sIBL-GUI is a standalone Python application, available for Windows, Mac OSX and Linux. Instead of building hardcoded lighting setups, it uses the setup information from sIBL-sets to fill in setup templates. These templates a code snippets, written in your 3d app's native language and tailored for a particular renderer. For example, you'll find templates for Vray Domelight in Max, mental ray in XSI, or Turtle in Maya. The templates are pulled from an online repository, so you're always up to date. It's very easy to create new templates, even for new applications.
Thiago Costa, a collaborator of Exocortex, put together this introductory tutorial of the SlipstreamVX real-time smoke and fire simulator.
In this tutorial series, Momentum developer Helge Mathee introduces the basics of the Momentum Bullet-based physics engine inside Softimage.
emFlock is a plugin for Softimage based on the ICE platform. In this tutorial, the author showcases the different aspects of this unique plugin.
Momentum 2 tutorial
This tutorial shows how to create floating text using Softimage and Momentum 2
Avatar costs 500 Million USD
You'd have to say that the New York Times' Michael Cieply is a pretty crafty reporter. He knew that the best way to get us to read a sober, intricately detailed financial analysis of 20th Century Fox's economic involvement in "Avatar" was to stick something in the lede that would grab our attention -- like the news that the movie's price tag was approaching $500 million.
Thea Render beta
Download the beta version of the Thea Render SoftImage plugin.
Pixar Point Based Occlusion
A brand new technology for creating CGI effects that has already made a big impact on feature film production. It is called point-based rendering, and this powerful technique makes creating global illumination effects for feature film far more practical and efficient than before. In fact, this year the Academy of Motion Picture Arts and Sciences awarded the creators of this innovation, Per Christensen, Michael Bunnell and Christophe Hery, with a Scientific and Engineering Academy award.
The History of 3D Studio
An interview with Gary Yost of the Yost Group, the original developers of 3DS MAX, discussing how the software came about from the DOS version, and his current view of the 3D industry as a whole.